Source Code Free -Horror game android studio & Passwoard

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Horror game horror game source code free android studio
Horror game horror game source code free android studio

GAME TEMPLATE DOCUMENTATION

Endless Run In Scary Places With Poo

Introduction:

  • Application Name – Horror game World (Source Code) 
  • Brief Summary: Endless Run In Scary Places With Poo   
  • Category: Racing/Jumping/Action/Adventure
  • Ad Network: • AdMob Banner • AdMob Interstitial • Chartboost
  • Development Engine and Language: Cocos2d-x Engine with C++ and Java  
  • Graphics: All graphic to be changed are stored in android\assets\data\atlasses  

Import your App

Go to File/Import and select your project (1), Import project together with google play service lib (2),

Change package id in AndroidManifest.xml

Change package id in AndroidManifest.xml :   Change Package ID to be unique, Version, and Version Name to be suitable your App development. Source Code

After changing Package ID into AndroidManifest.xml file you will need to change also in src folder (Source Code)

Put your new Package ID, same as in AndroidManifest.xml click OK

On windows that pop out click Continue, and wait to all change appear.

Change Package ID also in \assets\data\PTModelGeneralSettings.0

 Change Package ID also in \assets\data\PTModelGeneralSettings.0

Update Graphics

Update Graphics:   Change Icons – In project folder select res/drawable change all icons images, save it in same name.   Change Launch Screen Images – In project folder select assets/default.png and change the launch image, and save it in same name.   Use Artwork folder for easier reskin process.

Configure Ad Networks:

Following Ads are display in the App: • Full Screen Ad at 1-st launch game – Chartboost • Full Screen Ad on 4-rd game over – AdMob • Banner Ads on game play, pause screen, game over – AdMob   Configuring Ad Ids: Go to ProjectFile\assets\data\PTModelGeneralSettings.0

 Change Package ID also in \assets\data\PTModelGeneralSettings.0

Update Rate URL

As soon as your App is published you can take your App URL and make it in game for Review App.   Or you can use https://play.google.com/store/apps/details?id= add your package id without any empty spaces.

 Change Package ID also in \assets\data\PTModelGeneralSettings.0

Update More Game URL

Go to android\assets\data\PTModelObjectButtonUrl.0.attributes and change more game button URL

Configure Game Center:

Configure Game Service on Developer console: • Go to Developer console • Click on Game Service • Click on Add New App • Fill all details according to your App • After click on Get resources to see all ID’s for App ID, Leaderboard ID • And save the leaderboard ID for the following procedure:   Configure Game center in the application: Leaderboard ID usually are random letters. Google Play Game Service ID of your game is random numbers.

In string.xml you will need to add your Game Name and add Google Play Servide ID

Archive and Distribute:

After all changes that was made in App project was finish and checked, we can proceed to made .apk file for submission. Right click on project file and click on Export. On Export window select Android/Export Android Application. Fill your Keystore details. Choose where to save finished .apk file.

Added Destroy All Enemy PowerUp

Added Reward Video Ads

– HeyZap Integration How To Please visit https://play.google.com/store/apps/details?id=com.aiastorebd.shohan

– As in game is AdMob and Chartboost Ad, leave this Ad Network OFF in your HeyZap Dashboard, for all AD in game to work correctly.

Configuring  HeyZap Ad Ids:

Go to ProjectFile\assets\data\PTModelGeneralSettings.0

<key>heyZap</key>
<string>xxxxxxxxxxxxxxxxxxxxxxx</string> Add Your HeyZap Publisher Id Here.

- For Configuration on PowerUp go to PTModelAssetsPowerup.0.attributes.xml and look for:

<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>coinreward</string>
                </dict>

<key>Reward Coins</key>
<dict>
<key>value</key>
<string>100.000000</string> Reward For Watching Reward Video In Game, HeyZap Ad.
</dict>

For IAP In InGame Coins go to: PTModelObjectButtonPurchase.0.attributes.xml 
<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>Untitled</string>
                </dict>

<key>Interval</key>
<dict>
<key>value</key>
<string>4.000000</string> On First And Then After 4-th Game Over Will Appear On Screen
</dict>

If you change Reward for Watching Reward Video In game it will automatically change both buttons ( Info Scene and Game Over Scene )

Added 10  more scene in game

Added Image For Purchasing Coins To Be Easier To Change To Your Own

Configuration:(

For Configuration on PowerUp go to PTModelAssetsPowerup.0.attributes.xml and look for:

Coin:(Source Code)

<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>coins</string>
                </dict>

  <key>Reward Coins</key>
 <dict>
 <key>value</key>
 <string>1.000000</string> Reward For Collection Coin In Game
 <key>useDefault</key>
 <string>0</string>
 </dict>

Magnet:

Invisibility :
<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>speed</string>
                </dict>

<key>Duration</key>
<dict>
<key>value</key>
<string>4.000000</string> Duration Of Invincibility PowerUp In Seconds
<key>useDefault</key>
<string>0</string>
</dict>

Magnet Reward:

<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>magnetreward</string>
                </dict>
p
<key>Duration</key>
<dict>
<key>value</key>
<string>4.000000</string> Duration Of MagnetReward PowerUp In Seconds
<key>useDefault</key>
<string>0</string>
</dict>

Run Fast:

<key>Name</key>
                <dict>
                    <key>value</key>
                    <string>runfastreward</string>
                </dict>

<key>Duration</key>
<dict>
<key>value</key>
<string>4.000000</string> Duration Of RunFast PowerUp In Seconds
<key>useDefault</key>
<string>0</string>
</dict>

For IAP In InGame Coins go to: PTModelObjectButtonPurchase.0.attributes.xml
Magnet IAP:

<key>Name</key>
<dict>
<key>value</key>
<string>magnetheyzap</string>
</dict>

<key>Quantity</key>
<dict>
<key>value</key>
<string>1.000000</string> Quantity Of Purchase
<key>useDefault</key>
<string>0</string>
</dict>

<key>Price</key>
<dict>
<key>value</key>
<string>100.000000</string> Coins To Make Purchase
<key>useDefault</key>
<string>0</string>
</dict>

Incivility IAP:

<key>Name</key>
<dict>
<key>value</key>
<string>runfastheyzap</string>
</dict>  

<key>Quantity</key>
<dict>
<key>value</key>
<string>1.000000</string> Quantity Of Purchase
<key>useDefault</key>
<string>0</string>
</dict>

<key>Price</key>
<dict>
<key>value</key>
<string>100.000000</string> Coins To Make Purchase
<key>useDefault</key>
<string>0</string>
</dict>

For length of refiling PowerUp in game go to: PTModelObjectButtonPowerup.0.attributes.xml
Incivility Refiling PowerUp InGame:

<key>Name</key>
<dict>
<key>value</key>
<string>runfarsreward</string>
</dict>

<key>Refill Timeout</key>
<dict>
<key>value</key>
<string>20.000000</string> Refill TimeOut In Minutes
<key>useDefault</key>
<string>0</string>
</dict>

Magnet Refiling PowerUp InGame:

<key>Name</key>
<dict>
<key>value</key>
<string>magnetreward</string>
</dict>

<key>Refill Timeout</key>
<dict>
<key>value</key>
<string>20.000000</string> Refill TimeOut In Minutes
<key>useDefault</key>
<string>0</string>
</dict>

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